New media art tools that have emerged with the development of technology question the concepts of reality and hyperreality. In the period from cave paintings to the present day, art has tried to convince the audience with its own reality. By creating a copy of the real world, it tried to direct the audience’s perception, increase the audience’s interaction, and reveal its own reality. The emergence of virtual reality has perhaps been the most fruitful of these efforts. With immersion, the artist detaches the viewer from the outside world and takes him into the work. The viewer finds himself in a simulation universe created by the artist. The artist guides the audience through auditory, visual and tactile perceptions by interacting through the work. The viewer who experiences virtual reality is involved in the virtual universe with all his senses, and his experiences here imitate the real world. With the guidance of the artist, the viewer gets lost between the reality of the physical world and the simulation universe. In this study, the perception of the art viewer was evaluated by examining the changing role of art with the concept of virtual reality, and in this context, the work “Chalkroom” was examined through visual analysis method and Gestalt perception theories.
New media, virtual reality, Chalkroom, perception, simulation.